Full article: Massively multiplayer online role-playing games as arenas for second language learning
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PDF) MASSIVELY MULTIPLAYER ONLINE GAMING AND ENGLISH LANGUAGE LEARNING RESEARCH AND BENEFITS OF MASSIVELY MULTIPLAYER ONLINE GAMING IN RELATION TO ENGLISH LANGUAGE LEARNING Massively Multiplayer Online games as a Tool for English
![PDF) Reinhardt, J. (2017). "Digital gaming in L2 teaching and learning". In Chapelle, C. & Sauro, S. (eds.), The Handbook of Technology in Second Language Teaching and Learning. Wiley-Blackwell. | Jonathon Reinhardt - PDF) Reinhardt, J. (2017). "Digital gaming in L2 teaching and learning". In Chapelle, C. & Sauro, S. (eds.), The Handbook of Technology in Second Language Teaching and Learning. Wiley-Blackwell. | Jonathon Reinhardt -](https://0.academia-photos.com/attachment_thumbnails/38752990/mini_magick20180818-32102-1wsg5nl.png?1534639013)
PDF) Reinhardt, J. (2017). "Digital gaming in L2 teaching and learning". In Chapelle, C. & Sauro, S. (eds.), The Handbook of Technology in Second Language Teaching and Learning. Wiley-Blackwell. | Jonathon Reinhardt -
![PDF) Factors and Processes Involved in Collaborative Learning and Problem Solving in Massively Multiplayer Online Games: Aspects of the Designed and the Social Environment | Iro Voulgari - Academia.edu PDF) Factors and Processes Involved in Collaborative Learning and Problem Solving in Massively Multiplayer Online Games: Aspects of the Designed and the Social Environment | Iro Voulgari - Academia.edu](https://0.academia-photos.com/attachment_thumbnails/1975123/mini_magick20190427-15806-1964uq9.png?1556388372)
PDF) Factors and Processes Involved in Collaborative Learning and Problem Solving in Massively Multiplayer Online Games: Aspects of the Designed and the Social Environment | Iro Voulgari - Academia.edu
231 Non-Native English Speakers' Multiliteracy Learning in Beyond-Game Culture: A Sociocultural Study
![PDF) Reinhardt, J. & Sykes, J. (2012). Conceptualizing digital game-mediated L2 learning and pedagogy: game-enhanced and game-based research and practice In H. Reinders (Ed.), Digital Games in Language Learning and Teaching, 32-49. PDF) Reinhardt, J. & Sykes, J. (2012). Conceptualizing digital game-mediated L2 learning and pedagogy: game-enhanced and game-based research and practice In H. Reinders (Ed.), Digital Games in Language Learning and Teaching, 32-49.](https://0.academia-photos.com/attachment_thumbnails/28517604/mini_magick20190426-19749-i2qzxb.png?1556345565)
PDF) Reinhardt, J. & Sykes, J. (2012). Conceptualizing digital game-mediated L2 learning and pedagogy: game-enhanced and game-based research and practice In H. Reinders (Ed.), Digital Games in Language Learning and Teaching, 32-49.
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PDF) Learning Outcomes and Processes in Massively Multiplayer Online Games: Exploring the Perceptions of Players
![PDF) Sykes, J., Reinhardt, J., & Thorne, S. L. (2010). Multiplayer Digital Games as Sites for Research and Practice. In F. Hult (ed.), Directions and Prospects for Educational Linguistics (pp. 117-135). New PDF) Sykes, J., Reinhardt, J., & Thorne, S. L. (2010). Multiplayer Digital Games as Sites for Research and Practice. In F. Hult (ed.), Directions and Prospects for Educational Linguistics (pp. 117-135). New](https://0.academia-photos.com/attachment_thumbnails/31381865/mini_magick20190426-25614-bobrim.png?1556278433)